Virtual Haptic Back Project a
boost for medical and physical therapy students
By Nick Kowalczyk
Medical and physical therapy professors used to have their
pupils feel strands of hair under pages in a phone book, tracing
the hairs' subtle contours. The exercise was designed to heighten
students' sense of touch -- a skill that would make for a faster
diagnosis of muscle injuries or other problems.
Today, students practice diagnosis-by-touch on dummies -- which
provide realistic dimensions but little flexibility -- or on other
students, whose relative health fails to offer the injuries
students need to feel.
Fine
tuning the sense of touch may soon become an easier lesson to
teach with the aid of a "Virtual Haptic Back," a computer program
that lets students "feel" the bumps, tightness and disorders in an
unhealthy back -- all from a seat in front of a monitor.
An interdisciplinary team of four Ohio University researchers
developed the software, which mimics everything from spinal
curvatures to muscle spasms. To ensure humans could feel the back
on the computer screen, the researchers applied haptics, the
science of touch that uses an interface to transmit real-life
sensations from virtual-reality models on a computer, said team
member Bob Williams, an associate professor of mechanical
engineering.
"We're trying to sensitize students' fingers, but in a
controlled manner," said Bob Conatser, a biomedical sciences lab
research associate and the research team's computer programmer.
The researchers recruited a volunteer to serve as a model and
created a digital, 3-D map of his back. Their program works like
this: When a student sits in front of the monitor, he sees a
simulated back with skin and a vertebral column. Virtual reality
software in a thimble-shaped tube attached to an 8-inch-tall metal
crane (the haptic interface) allows the student to "touch" the
virtual back. As the student moves his finger, a green
circle-shaped cursor moves across the back and vertebral column on
the screen.
Each vertebra has a different level of tightness, which can be
felt through the thimble. Sliding his finger down the spinal
column, the student senses the bumps and divots of the spinal
column -- just as if he were touching a human back. The student
also can diagnose and practice rotating a misaligned vertebra
using his sense of touch -- all on a computer.
The initial phase of the program, supported by an 1804 Fund
grant, is complete. Now, researchers plan to make the virtual
haptic back more realistic, using feedback from experts and
students as a guide.
The project recently received a $1.1 million grant from the
Osteopathic Heritage Foundation, which will support further
development and testing of the software, which could eventually be
marketed to other medical colleges.
In addition to Conatser and Williams, the team includes John
Howell, associate professor of physiology, mechanical engineering
graduate student Mayank Srivastava and Drs. Tony Chila and John
Eland, both in the College of Osteopathic Medicine.
Nick Kowalcyzk was a writing intern in the Office of
Research Communications